Slipping Ground
What the ... ?? ... rrrrrun!


2nd Circle Illusionist Spell
Threads: 1
Range: 40 yards
Effect: Willforce + 6
Weaving Difficulty: 3/11
Duration: 1 round
Casting Difficulty: Target's Spell Defense

Description: This spell makes the target believe that the ground is moving starts moving under his feet, forcing him to react. The illusionist decides which direction the ground seems to move, and the target will react in the opposite direction, trying to counter the effect of the spell. But since the ground is not really moving, the target ends up being the one that moves. For the spell to work, the targets must see the ground with daylight. Make a spellcasting test against the targets spell defense. If the character is attempting to cast on more than one target, add +1 to the highest spell defense (difficulty number) for each additional target character. If the spellcasting is successful, the target starts moving in the direction opposite the ground movement determined by the spellcaster. On an Excellent success, the target will fall at the end of the run.

An illusionist wants to cast Slipping Ground on a group of 3 archers that have been hanging in the background the whole fight. The highest spell defense being 8 the difficulty number is (8+1+1) 10. The illusionist's player rolls a 20 on his spell casting and 17 on the effect test. The illusionist decided that the ground would be moving away from him, so as he casts the spell, the 3 archers start screaming and running towards the illusionist where 17 yards closer, they will fall, having had an Excellent success.



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Copyright 1999. Eric Campeau