Description
After an illusionist has penetrated an illusion, he may "open the eyes" of his companions. By spending 6 points of strain (+1 for each additional target), the illusionist tries to convince the targets that they are seeing an illusion. The strain may cause a wound. Each target gets a bonus equal to the perception step of the illusionist for their next disbelief test. On a poor success, the illusion is improved, amplifying the effect. From then on, there is a +2 to the difficulty of any sensing or disbelieving tests made by the character that had that poor success. |