Eye Opener
This is not a beautifull oasis! We're in the middle of Death Sea!


Cost: 200
Talent: True SightRank: 6
Discipline: Illusionist
Strain: 6

Description
After an illusionist has penetrated an illusion, he may "open the eyes" of his companions. By spending 6 points of strain (+1 for each additional target), the illusionist tries to convince the targets that they are seeing an illusion. The strain may cause a wound. Each target gets a bonus equal to the perception step of the illusionist for their next disbelief test. On a poor success, the illusion is improved, amplifying the effect. From then on, there is a +2 to the difficulty of any sensing or disbelieving tests made by the character that had that poor success.



Lightworker's Workshop: Honing the Mind

Copyright 1999. Eric Campeau