The Second Step - version 1.4.5
Hederick
Karma
Current 5
Maximum 20
Cost 10
Dice d4
Talents
Name Rank Base Step Dice Disc Karma Strain Action Discipline  
Durability (4/3) 4 - - - No No 0 - Elementalist(2) -
Elemental Tongues 5 6 11 d10+d8 Yes No 0 No Elementalist(3) P
Fire Heal 3 7 10 d10+d6 Yes No 0 Yes Elementalist(2) W
Karma Ritual 4 - - - No No 0 - Elementalist(1) -
Read and Write Magic 4 6 10 d10+d6 Yes No 0 Yes Elementalist(1) P
Spell Matrix (Elementalist 1) 4 - - - No No 0 - Elementalist(1) -
Spell Matrix (Elementalist 2) 4 - - - No No 0 - Elementalist(1) -
Spell Matrix (Elementalist 3) 3 - - - No No 0 - Elementalist(2) -
Spellcasting 5 6 11 d10+d8 Yes No 0 Yes Elementalist(1) P
Thread Weaving - Elementalism 5 6 11 d10+d8 Yes No 0 Yes Elementalist(1) P
Wind Catcher 3 7 10 d10+d6 Yes No 0 Yes Elementalist(3) W
 
The Second Step
Hederick - Page 2
Equipment
Name Weight Reference
Broadsword, Great 6 Earthdawn p212
Troll-size Fernweave 18.75 Earthdawn p211
Troll-size Footman's 12.5 Earthdawn p211
Traveler’s Garb with robe or dress 0 Earthdawn p213
Adventurer’s kit 10 Earthdawn p214
Artisan tools, Embroidery/Sewing 1 Earthdawn p214
Grappling hook 5 Earthdawn p214
Map/scroll case 3 Earthdawn p214
Paper/Parchment (per sheet) 0 Earthdawn p214
Paper/Parchment (per sheet) 0 Earthdawn p214
Paper/Parchment (per sheet) 0 Earthdawn p214
Piton 2 Earthdawn p214
Piton 2 Earthdawn p214
Rope, 25-foot length 12 Earthdawn p214
Sack, Large 1 Earthdawn p214
Sack, Large 1 Earthdawn p214
Fire Starter 0 Earthdawn Companion p72.
Kernel of True Earth 2 Earthdawn Companion p72.
Booster potion 2 Earthdawn p215
Booster potion 2 Earthdawn p215
Total Weight 80.25 lbs  
Money -447.6 Silver or equivalent
Step & Dice table
Step Dice Step Dice Step Dice Step Dice Step Dice
1 d4-2 11 d10+d8 21 d20+d10+d6 31 d20+d10+2d8+d6 41 2d20+d10+d8+2d6
2 d4-1 12 2d10 22 d20+d10+d8 32 d20+2d10+d8+d6 42 2d20+d10+2d8+d6
3 d4 13 d12+d10 23 d20+2d10 33 d20+2d10+2d8 43 2d20+2d10+d8+d6
4 d6 14 d20+d4 24 d20+d12+d10 34 d20+3d10+d8 44 2d20+2d10+2d8
5 d8 15 d20+d6 25 d20+d10+d8+d4 35 d20+d12+2d10+d8 45 2d20+3d10+d8
6 d10 16 d20+d8 26 d20+d10+d8+d6 36 2d20+d10+d8+d4 46 2d20+d12+2d10+d8
7 d12 17 d20+d10 27 d20+d10+2d8 37 2d20+d10+d8+d6 47 2d20+2d10+2d8+d4
8 2d6 18 d20+d12 28 d20+2d10+d8 38 2d20+d10+2d8 48 2d20+2d10+2d8+d6
9 d8+d6 19 d20+2d6 29 d20+d12+d10+d8 39 2d20+2d10+d8 49 2d20+2d10+3d8
10 d10+d6 20 d20+d8+d6 30 d20+d10+d8+2d6 40 2d20+d12+d10+d8 50 2d20+3d10+2d8
You can make one attribute increase every circle of the first Discipline, except the first.
Currently, you have made 3 increases; only 2 are allowed.
You have 2 unused free generic skill ranks.
You have spent too much money - currently Hederick's debt is 447 silver
You have spent too many Legend points.
 
The Second Step
Hederick - Page 3
Spells
Spell Circle Threads Weave Reattune Range Duration Casting Effect Reference
Elementalist Spells
Air Armor 1 None - 10 1 yard 5 + Rank minutes Target's Spell Defense See text Earthdawn Companion p128
Crunch Climb 1 1 6 1 Touch 5 + Rank minutes Target's Spell Defense See text Earthdawn p156
Earth Blend 1 None - 7 Touch 5 + Rank minutes Target's Spell Defense Willforce +7 Earthdawn p156
Earth Darts 1 1 5 12 30 yards 1 round Target's Spell Defense Willforce +6 Earthdawn p156
Flameweapon 1 2 5 15 10 yards 10 + Rank rounds Target's Spell Defense See text Earthdawn p156
Heat Food 1 1 5 7 Touch 10 + Rank minutes 2 See text Earthdawn p157
Plant Talk 1 None - 7 Self 10 + Rank minutes 2 See text Earthdawn p157
Purify Water 1 1 5 13 Touch 1 round 2 or poisons Spell Defense See text Earthdawn p157
Resist Cold 1 None - 7 Touch 6 + Rank minutes Target's Spell Defense See text Earthdawn p157
Resist Fire 1 None - 7 Touch 6 + Rank minutes Target's Spell Defense See text Earthdawn p157
Gills 2 2 4 13 Touch 10 + Rank minutes Target's Spell Defense See text Earthdawn p157
Ice Spear 2 1 7 14 120 yards 1 round Target's Spell Defense Willforce +3 Earthdawn p158
Slow Metal Weapon 2 1 9 13 60 yards 8 + Rank minutes Target's Spell Defense See text Earthdawn p158
Stick Together 2 1 5 13 25 yards 3 + Rank minutes Target's Spell Defense Willforce +4 Earthdawn p158
Ice Mace and Chain 3 None - 15 40 yards 2 rounds Target's Spell Defense Willforce +5 Earthdawn p159
Porter 3 2 9 15 15 yards Rank days 2 Willforce +5 Earthdawn p159
Sky Lattice 3 3 8 17 120 yards 10 + Rank minutes 2 Willforce +3 Earthdawn p160
Throne of Air 3 2 8 17 Self 10 + Rank minutes 2 Willforce +7 Earthdawn p160