The Second Step - version 1.4.5
Arban
Karma
Current 6
Maximum 20
Cost 10
Dice d4
Talents
Name Rank Base Step Dice Disc Karma Strain Action Discipline  
Astral Sight 4 8 12 2d10 Yes No 1 No Nethermancer(2) P
Durability (4/3) 4 - - - No No 0 - Nethermancer(2) -
Frighten 4 6 10 d10+d6 No Yes 0 Yes Nethermancer(2) W
Karma Ritual 3 - - - No No 0 - Nethermancer(1) -
Read and Write Magic 4 8 12 2d10 Yes No 0 Yes Nethermancer(1) P
Spell Matrix (Nethermancer 1) 3 - - - No No 0 - Nethermancer(1) -
Spell Matrix (Nethermancer 2) 3 - - - No No 0 - Nethermancer(1) -
Spell Matrix (Nethermancer 3) 2 - - - No No 0 - Nethermancer(3) -
Spellcasting 5 8 13 d12+d10 Yes No 0 Yes Nethermancer(1) P
Taunt 3 5 8 2d6 No No 0 Yes Nethermancer(3) C
Thread Weaving - Nethermancy 4 8 12 2d10 Yes No 0 Yes Nethermancer(1) P
 
The Second Step
Arban - Page 2
Equipment
Name Weight Reference
Mace 5 Earthdawn p212
Sling, Great 4 Earthdawn p212
Crystal Ringlet 45 Earthdawn p211
Leather, Hardened 20 Earthdawn p211
Buckler 5 Earthdawn p211
Crystal Viking 15 Earthdawn p211
Traveler’s Garb with robe or dress 0 Earthdawn p213
Adventurer’s kit with tent 25 Earthdawn p214
Artisan tools, Embroidery/Sewing 1 Earthdawn p214
Map/scroll case 3 Earthdawn p214
Paper/Parchment (per sheet) 0 Earthdawn p214
Paper/Parchment (per sheet) 0 Earthdawn p214
Paper/Parchment (per sheet) 0 Earthdawn p214
Paper/Parchment (per sheet) 0 Earthdawn p214
Paper/Parchment (per sheet) 0 Earthdawn p214
Waterskin 2 Earthdawn p214
Writing ink (per vial) 0.5 Earthdawn p214
Booster potion 2 Earthdawn p215
Amulet of Dirac Tol Amarra (Unique)
A finely crafted silver starburst, stained crimson, on a silver neck chain. The stain does not wash off.
Type : Miscellaneous
Spell Defense : 14
Maximum Rank : 5
Maximum Threads : 2
Weight : 0
Official : 1ed
Reference : Mists of Betrayal p98

Rank 1:
Armor Rating : 3
Next Rank: Cost : 200
Total Weight 127.5 lbs  
Money 552 Silver or equivalent
Step & Dice table
Step Dice Step Dice Step Dice Step Dice Step Dice
1 d4-2 11 d10+d8 21 d20+d10+d6 31 d20+d10+2d8+d6 41 2d20+d10+d8+2d6
2 d4-1 12 2d10 22 d20+d10+d8 32 d20+2d10+d8+d6 42 2d20+d10+2d8+d6
3 d4 13 d12+d10 23 d20+2d10 33 d20+2d10+2d8 43 2d20+2d10+d8+d6
4 d6 14 d20+d4 24 d20+d12+d10 34 d20+3d10+d8 44 2d20+2d10+2d8
5 d8 15 d20+d6 25 d20+d10+d8+d4 35 d20+d12+2d10+d8 45 2d20+3d10+d8
6 d10 16 d20+d8 26 d20+d10+d8+d6 36 2d20+d10+d8+d4 46 2d20+d12+2d10+d8
7 d12 17 d20+d10 27 d20+d10+2d8 37 2d20+d10+d8+d6 47 2d20+2d10+2d8+d4
8 2d6 18 d20+d12 28 d20+2d10+d8 38 2d20+d10+2d8 48 2d20+2d10+2d8+d6
9 d8+d6 19 d20+2d6 29 d20+d12+d10+d8 39 2d20+2d10+d8 49 2d20+2d10+3d8
10 d10+d6 20 d20+d8+d6 30 d20+d10+d8+2d6 40 2d20+d12+d10+d8 50 2d20+3d10+2d8
You can make one attribute increase every circle of the first Discipline, except the first.
Currently, you have made 3 increases; only 2 are allowed.
You have 3 unused free generic skill ranks.
You have only taken 14 Nethermancer spell circles. You still have 2 free circles left.
 
The Second Step
Arban - Page 3
Spells
Spell Circle Threads Weave Reattune Range Duration Casting Effect Reference
Nethermancer Spells
Bone Dance 1 1 7 15 25 yards 3 + Rank rounds Target's Spell Defense Willforce +4 Earthdawn p174
Chilling Circle 1 2 6 15 Touch 6 + Rank minutes Target's Spell Defense See text Earthdawn p174
Command Nightflyer 1 1 5 13 120 yards 3 + Rank minutes Target's Spell Defense Willforce +2 Earthdawn p174
Detect Undead 1 None - 7 25 yards 3 + Rank minutes Target's Spell Defense Willforce +5 Earthdawn p175
Experience Death 1 1 6 12 20 yards 3 + Rank rounds Target's Spell Defense Willforce +5 Earthdawn p175
Putrefy 1 None - 9 25 yards 1 round 2 See text Earthdawn p175
Spirit Grip 1 None - 7 Touch 1 round Target's Spell Defense Willforce +6 Earthdawn p175
Fog Ghost 2 2 6 15 25 yards 3 + Rank rounds 8 See text Earthdawn p176
Shield Mist 2 1 6 13 Self 3 + Rank rounds Nethemancer's Spell Defense Willforce +3 Earthdawn p177
Pain 3 None - 11 10 yards 3 + Rank rounds Target's Spell Defense See text Earthdawn p179